import * as THREE from 'three'

export const createMultiMaterialObject = function ( geometry, materials ) {
  var group = new THREE.Group()
  for ( var i = 0, l = materials.length; i < l; i ++ ) {
    group.add( new THREE.Mesh( geometry, materials[ i ] ) )
  }

  return group
}

/*
export const detach = function ( child, parent, scene ) {
  child.applyMatrix( parent.matrixWorld )
  parent.remove( child )
  scene.add( child )

}

export const attach = function ( child, scene, parent ) {
  child.applyMatrix( new THREE.Matrix4().getInverse( parent.matrixWorld ) )
  scene.remove( child )
  parent.add( child )
}
*/
